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66 open issues
#104
TFC RCAF
· Updated 4 Nov 2026
2-piece MT aircrew uniform missing from the beta
2-piece MT aircrew uniform missing from the beta
Decision (S. Morency, 2026-11-03): the 2-piece MT aircrew uniform is in the stable RCAF release and must stay in the beta.
- Reported
- 4 Nov 2026
- Last updated
- 4 Nov 2026
#99
TFC RCAF
· Updated 4 Nov 2026
CH-146: tail rotor blur shows as a dark square
CH-146: tail rotor blur shows as a dark square
Found in Local beta test 8 (2026-11-03): with the rotor turning, the tail rotor blur drew as a dark square.
- Reported
- 4 Nov 2026
- Last updated
- 4 Nov 2026
#98
TFC RCAF
· Updated 4 Nov 2026
CH-146: popup "No entry ...ch146epx_transport_base_TFC/AnimationSources/addflirs.source"
CH-146: popup "No entry ...ch146epx_transport_base_TFC/AnimationSources/addflirs.source"
Found in Local beta test 8 (2026-11-03) when placing the CH-146 transport.
- Reported
- 4 Nov 2026
- Last updated
- 4 Nov 2026
#97
TFC SF
· Updated 4 Nov 2026
Dagor: popup "Can not create source for procedural texture ... fresnelglass(0.9,0.9)" when placed
Dagor: popup "Can not create source for procedural texture ... fresnelglass(0.9,0.9)" when placed
Found in Local beta test 8 (2026-11-03): placing the Dagor gave the popup 'Can not create source for procedural texture - probably badly formed texture name: "#(ai,64,64,1)fresnelglass(0.9,0.9)"'.
- Reported
- 4 Nov 2026
- Last updated
- 4 Nov 2026
#96
TFC SF
· Updated 4 Nov 2026
RPT: 272 "Bone ... doesn't exist in skeleton OFP2_ManSkeleton" errors (Dagor animations)
RPT: 272 "Bone ... doesn't exist in skeleton OFP2_ManSkeleton" errors (Dagor animations)
Found in the Local beta test 7 RPT (2026-11-03), first seen with TFC_SF loaded: 272 lines 'Error: Bone ... doesn't exist in skeleton OFP2_ManSkeleton' at game start (4 x 68 bones: face, tongue, slot_backpack, slot_backwpnl...).
- Reported
- 4 Nov 2026
- Last updated
- 4 Nov 2026
#94
TFC SF
· Updated 4 Nov 2026
SF accessories: Specter optics and MVG grips configs were skipped by the game
SF accessories: Specter optics and MVG grips configs were skipped by the game
Found in the Local beta test 7 RPT (2026-11-03): 'contains a duplicate CfgPatches entry ... the duplicate is SKIPPED'.
- Reported
- 4 Nov 2026
- Last updated
- 4 Nov 2026
#95
CFB Moosehead
· Updated 4 Nov 2026
CFB Moosehead: terrain missing in game; stringtable and surface warnings
CFB Moosehead: terrain missing in game; stringtable and surface warnings
Local beta test 7 (2026-11-03): the map now loads.
- Reported
- 4 Nov 2026
- Last updated
- 4 Nov 2026
#88
TFC CA
· Updated 4 Nov 2026
Popup "Picture ...\editorpreviews\...\tfc_soldier_army_c7_mt_ca.jpg not found"
Popup "Picture ...\editorpreviews\...\tfc_soldier_army_c7_mt_ca.jpg not found"
Found in Local beta test 4 (2026-11-03). The OTW MT soldiers use a preview picture that was never made; it is the only missing one. They now use tfc_soldier_army_c6_mt_ca.jpg as a stand-in (TFC_CA fix/beta-local-test-1). A real C7 MT preview is still wanted.
- Reported
- 3 Nov 2026
- Last updated
- 4 Nov 2026
#61
TFC CA
· Updated 4 Nov 2026
Ability to "periscope" through Sentry seats
Ability to "periscope" through Sentry seats
Basically if you were to sit in the Sentry position in the back, pull out your weapon and aim in, it will cause a periscope style bug where you can see outside the vehicle in an almost 180+ degree depending on what direction youre facing.
- Version / Build
- 1.0.0
- Asset / Component
- LAV 6.0 (if im not mistaken)
- Environment
- Multiplayer
- Impact
- Cosmetic
- Frequency
- Every time
- Target version
- 1.1.1
- Reported
- 4 Oct 2026
- Last updated
- 4 Nov 2026
#90
TFC RCAF
· Updated 4 Nov 2026
Popup "No entry TFC_CP140_Base/MFD/CA_TacticalMap.Bones"
Popup "No entry TFC_CP140_Base/MFD/CA_TacticalMap.Bones"
Found in Local beta test 5 (2026-11-03). The CA_TacticalMap MFD class has no Bones or Draw, which the engine requires. Added empty ones to the CP-140 and the CP-8 (same file layout). Note: the keys in that class (maxZoom, width...) are not MFD parameters, so it draws nothing; a working tactical map would need a different setup (TFC_RCAF fix/beta-local-test-1).
- Reported
- 3 Nov 2026
- Last updated
- 4 Nov 2026
#92
TFC SF
· Updated 4 Nov 2026
Popup "Script TFC_SF\addons\characters\data\data\functions\fn_visordown.sqf not found"
Popup "Script TFC_SF\addons\characters\data\data\functions\fn_visordown.sqf not found"
Found in Local beta test 7 (2026-11-03), with TFC_SF loaded.
- Reported
- 4 Nov 2026
- Last updated
- 4 Nov 2026
#89
TFC RCAF
· Updated 3 Nov 2026
CC-177 HUD: no numbers on the pitch ladder; speed and altitude text cut off
CC-177 HUD: no numbers on the pitch ladder; speed and altitude text cut off
Found in Local beta test 5 (2026-11-03). The pitch ladder had no numbers, and MFD text align is inverted (align = left draws to the left of the point), so the speed and altitude readouts were drawn off the combiner. Swapped the alignments and added 5 / 10 / -5 / -10 labels (TFC_RCAF fix/beta-local-test-1).
- Reported
- 3 Nov 2026
- Last updated
- 3 Nov 2026
#11
TFC CORE
· Updated 3 Nov 2026
[BUG] Miniguns on CH146 too loud
[BUG] Miniguns on CH146 too loud
LEGACY GITHUB IMPORT
- Reported
- 29 Sep 2026
- Last updated
- 3 Nov 2026
#20
TFC RCN
· Updated 3 Nov 2026
[BUG] Navy NTOG units do not spawn with the new NTOG helmet. Also, no MT variant.
[BUG] Navy NTOG units do not spawn with the new NTOG helmet. Also, no MT variant.
LEGACY GITHUB IMPORT
- Reported
- 29 Sep 2026
- Last updated
- 3 Nov 2026
#87
TFC RCAF
· Updated 3 Nov 2026
Popup "No entry tfc_cc177/MFD/AirplaneHUD.helmetPosition"
Popup "No entry tfc_cc177/MFD/AirplaneHUD.helmetPosition"
Found in Local beta test 4 (2026-11-03). The engine reads helmetPosition / helmetRight / helmetDown even when helmetMountedDisplay = 0. Added the vanilla values to the CC-177 HUD (TFC_RCAF fix/beta-local-test-1).
- Reported
- 3 Nov 2026
- Last updated
- 3 Nov 2026
#85
TFC RCAF
· Updated 3 Nov 2026
CH-148 external glass is opaque / has no glass texture
CH-148 external glass is opaque / has no glass texture
Found in Local beta test 3 (2026-11-03). The external glass faces use glass_veh.rvmat with the procedural texture #(argb,8,8,3)color(0.62,0.62,0.62,1.0,ca), which is fully opaque. Patched in tfc_ch148_cyclone.p3d to color(0.1,0.1,0.1,0.4,ca), with no other bytes changed (TFC_RCAF fix/beta-local-test-1). Andrew: please check the look, and change it in Object Builder if a proper glass texture is wanted.
- Reported
- 3 Nov 2026
- Last updated
- 3 Nov 2026
#74
TFC CA
· Updated 3 Nov 2026
C25 / C26 Overwriting ammo stats.
C25 / C26 Overwriting ammo stats.
The ammunition should affect muzzle velocity and what-not, alongside the rifle but the rifles overwrite all amunition to have the exact same stats.
- Version / Build
- 1.0.0
- Asset / Component
- C25 and C26 CMAR
- Environment
- Single Player
- Impact
- Minor
- Frequency
- Every time
- Reported
- 17 Oct 2026
- Last updated
- 3 Nov 2026
#76
TFC CA
· Updated 3 Nov 2026
Ramp Still Useable on Destroyed LAV
Ramp Still Useable on Destroyed LAV
Was able to use the open ramp and close ramp commands in the scroll wheel on a fully destroyed LAV.
- Version / Build
- 1.0.0
- Asset / Component
- LAV 6.0
- Environment
- Multiplayer
- Impact
- Cosmetic
- Frequency
- Happened once
- Reported
- 25 Oct 2026
- Last updated
- 3 Nov 2026
#82
TFC CA
· Updated 3 Nov 2026
AHSVS crewed pods listed under a "Supplies" category instead of the TFC faction
AHSVS crewed pods listed under a "Supplies" category instead of the TFC faction
Found in Local beta test 3 (2026-11-03). Medevac, Obs RM, RPAS, HQ and Jail pods had editorCategory = EdCat_Supplies, which showed a 'Supplies' entry in the BLUFOR faction list. They now use the TFC shelter subcategory. The empty supply pods stay under vanilla Empty > Supplies (TFC_CA fix/beta-local-test-1).
- Reported
- 3 Nov 2026
- Last updated
- 3 Nov 2026
#17
TFC CA
· Updated 3 Nov 2026
[BUG] TAPV is Amphibeous
[BUG] TAPV is Amphibeous
LEGACY GITHUB IMPORT
- Reported
- 29 Sep 2026
- Last updated
- 3 Nov 2026
#84
TFC RCAF
· Updated 3 Nov 2026
Remove RCAF "Instructors (TW)" from the editor
Remove RCAF "Instructors (TW)" from the editor
Found in Local beta test 3 (2026-11-03). Replaced by the new TW instructors in 'Canada - cbt dress 1997-2019'. The two RCAF aircrew instructor classes are now scope 1 (hidden, old missions still load) (TFC_RCAF fix/beta-local-test-1).
- Reported
- 3 Nov 2026
- Last updated
- 3 Nov 2026
#86
TFC RCN
· Updated 3 Nov 2026
LCAC, Mistral LCM and Deck Mule use the large placeholder icon
LCAC, Mistral LCM and Deck Mule use the large placeholder icon
Found in Local beta test 3 (2026-11-03). icon was the placeholder picture, which looked bulky in the editor list. Now iconShip (LCAC, LCM) and iconCar (Deck Mule). The command-bar picture is still the placeholder (TFC_RCN fix/beta-local-test-1).
- Reported
- 3 Nov 2026
- Last updated
- 3 Nov 2026
#78
TFC CORE
· Updated 3 Nov 2026
C16 AGLS (TAPV / ACSV) shows ammo but does not fire
C16 AGLS (TAPV / ACSV) shows ammo but does not fire
Found in Local beta test 3 (2026-11-03). The belt magazine used ammo class TFC_tapv_40x53mm_HE_Tracer_Red, which was never defined (RPT: 'No ammo class'). Added it, inheriting vanilla G_40mm_HE (TFC_CORE fix/beta-local-test-1).
- Reported
- 3 Nov 2026
- Last updated
- 3 Nov 2026
#77
TFC CORE
· Updated 3 Nov 2026
MRZR: "Cannot load material file \tfc_core\addons\mrzr\data\mrzr_blue.rvmat" popup
MRZR: "Cannot load material file \tfc_core\addons\mrzr\data\mrzr_blue.rvmat" popup
Found in Local beta test 3 (2026-11-03). The Damage mat[] paths had a leading backslash and did not match the model's material paths, so all 17 damage materials failed to load. Paths normalised (TFC_CORE fix/beta-local-test-1).
- Reported
- 3 Nov 2026
- Last updated
- 3 Nov 2026
#81
TFC CA
· Updated 3 Nov 2026
Vehicle crews use CADPAT TW instead of MT
Vehicle crews use CADPAT TW instead of MT
Found in Local beta test 3 (2026-11-03). All TFC_CA vehicle crew = entries (MRZR, LAV, ACSV, CV90, Leopard, LUVW, MSVS, LSVW, MLVW, Bison, HIMARS, M109, mortar, TAPV) switched from the _TW_F soldiers to the matching _MT_F soldiers. The CA MRZR override was also re-basing tfc_mrzr_base onto MRAP_01_base_F; it now keeps the CORE parent (TFC_CA fix/beta-local-test-1).
- Reported
- 3 Nov 2026
- Last updated
- 3 Nov 2026
#80
TFC CA
· Updated 3 Nov 2026
TAPV editor name shows $str_tfc_cfgvehicles_tapv_base
TAPV editor name shows $str_tfc_cfgvehicles_tapv_base
Found in Local beta test 3 (2026-11-03). Arma only localises strings that start with uppercase $STR; the TAPV config used lowercase $str_. Fixed in TAPV and every other config that had the same issue, across CORE, CA and RCAF (fix/beta-local-test-1).
- Reported
- 3 Nov 2026
- Last updated
- 3 Nov 2026
#83
TFC RCAF
· Updated 3 Nov 2026
Popup "No entry Plane_Base_F/HitPoints/HitEngine.name" when placing a plane
Popup "No entry Plane_Base_F/HitPoints/HitEngine.name" when placing a plane
Found in Local beta test 3 (2026-11-03). The CP-140 config declared an empty HitEngine inside vanilla Plane_Base_F's HitPoints. Removed (TFC_RCAF fix/beta-local-test-1).
- Reported
- 3 Nov 2026
- Last updated
- 3 Nov 2026
#57
TFC CORE
· Updated 3 Nov 2026
MRZR M2 missing
MRZR M2 missing
the entire vehicle and gun is missing, Solder sitting in thin air,
- Version / Build
- 1.1.0
- Asset / Component
- MRZR M2 .50cal missing
- Environment
- Single Player
- Impact
- Cosmetic
- Frequency
- Every time
- Category
- Equipment
- Target version
- 1.0.0
- Reported
- 2 Oct 2026
- Last updated
- 3 Nov 2026
#59
TFC CA
· Updated 3 Nov 2026
Broken Soldier Strings For TW & AR Soldiers
Broken Soldier Strings For TW & AR Soldiers
Those soldiers are not listed under Canada but their own category with broken string.
- Version / Build
- 1.0.0
- Asset / Component
- Infantry TW & AR Soldiers In Zeus / Editor
- Environment
- Single Player
- Impact
- Cosmetic
- Frequency
- Every time
- Target version
- 1.1.1
- Reported
- 2 Oct 2026
- Last updated
- 3 Nov 2026
#25
TFC CA
· Updated 3 Nov 2026
[BUG] CfgFaces.Man_African spawn with no faces
[BUG] CfgFaces.Man_African spawn with no faces
LEGACY GITHUB IMPORT
- Target version
- 1.1.1
- Reported
- 29 Sep 2026
- Last updated
- 3 Nov 2026
#73
TFC RCN
· Updated 18 Oct 2026
Mistral - Elevator Door Clips Into Balcony
Mistral - Elevator Door Clips Into Balcony
When open, the doors open too far into the balcony on the Starboard side.
- Version / Build
- 1.0.0
- Asset / Component
- Mistral / Warrior
- Environment
- Single Player
- Impact
- Cosmetic
- Frequency
- Every time
- Reported
- 17 Oct 2026
- Last updated
- 18 Oct 2026
#75
TFC SF
· Updated 18 Oct 2026
DAGORDoes not load onto LCM. Possible LCM issue?
DAGORDoes not load onto LCM. Possible LCM issue?
The DAGOR would not load onto the LCM during the operation last night despite plenty of space.
- Version / Build
- 1.0.0
- Asset / Component
- DAGOR, multiple variants.
- Environment
- Dedicated Server
- Impact
- Gameplay Affecting
- Frequency
- Every time
- Reported
- 18 Oct 2026
- Last updated
- 18 Oct 2026
#67
TFC SF
· Updated 18 Oct 2026
Backpanels wrong MC
Backpanels wrong MC
wrong MC texture on all the Back panels
- Version / Build
- Beta
- Asset / Component
- Backpanels
- Environment
- Single Player
- Impact
- Cosmetic
- Frequency
- Every time
- Target version
- 1.0.1
- Reported
- 8 Oct 2026
- Last updated
- 18 Oct 2026
#68
TFC SF
· Updated 18 Oct 2026
Backpacks
Backpacks
all backpacks are wrong MC colour
- Version / Build
- Beta
- Asset / Component
- Backpack Colours
- Environment
- Single Player
- Impact
- Cosmetic
- Frequency
- Every time
- Target version
- 1.0.1
- Reported
- 8 Oct 2026
- Last updated
- 18 Oct 2026
#70
TFC RCN
· Updated 17 Oct 2026
Mistral - Service Elevator Interactions
Mistral - Service Elevator Interactions
Lowering the elevator to the middle positions (Helicopter Storage) causes the elevator to stop approximately one meter too high. Also, you can't change elevator position while in vehicles like the LAV. Must get out, start the move and hop back in before the elvator rises or lowers too far.
- Version / Build
- 1.1.0
- Asset / Component
- Mistral / Warrior
- Environment
- Single Player
- Impact
- Gameplay Affecting
- Frequency
- Every time
- Reported
- 17 Oct 2026
- Last updated
- 17 Oct 2026
#72
TFC RCN
· Updated 17 Oct 2026
CH-164 explodes when placed on deck after about thirty seconds.
CH-164 explodes when placed on deck after about thirty seconds.
When placing a CH-164 Apache on the deck, it clips into the deck just enough for it to take damage and it explodes after a short period of time. Lifting the helicopter just above the deck so that it drops onto it seems to keep it from exploding.
- Version / Build
- 1.0.0
- Asset / Component
- Mistral / Warrior
- Environment
- Single Player
- Impact
- Cosmetic
- Frequency
- Every time
- Reported
- 17 Oct 2026
- Last updated
- 17 Oct 2026
#71
TFC RCN
· Updated 17 Oct 2026
Mistral - Bow section doors are not solid.
Mistral - Bow section doors are not solid.
Doors on the bow section of the asset are not solid and can be walked through.
- Version / Build
- 1.0.0
- Asset / Component
- Mistral / Warrior
- Environment
- Single Player
- Impact
- Cosmetic
- Frequency
- Every time
- Reported
- 17 Oct 2026
- Last updated
- 17 Oct 2026
#69
TFC RCN
· Updated 17 Oct 2026
Mistral - Rear Elevator Interaction
Mistral - Rear Elevator Interaction
I do not have the ability to raise or lower the rear elevator in most circumstances. The only way to lower it is to go to the helicopter hangar, open the doors, drop down into the area below the elevator, look up and lower it. It cannot be re-raised.
- Version / Build
- 1.0.0
- Asset / Component
- Mistral / Warrior
- Environment
- Single Player
- Impact
- Gameplay Affecting
- Frequency
- Every time
- Reported
- 17 Oct 2026
- Last updated
- 17 Oct 2026
#18
TFC SF
· Updated 9 Oct 2026
[BUG] ELCAN SpectreDR Anti-Reflective PAttern appears when ADSing
[BUG] ELCAN SpectreDR Anti-Reflective PAttern appears when ADSing
LEGACY GITHUB IMPORT
- Target version
- 1.2.0
- Reported
- 29 Sep 2026
- Last updated
- 9 Oct 2026
#52
TFC CORE
· Updated 9 Oct 2026
[BUG] Unloaded CMAR rifles show magazine
[BUG] Unloaded CMAR rifles show magazine
LEGACY GITHUB IMPORT
- Category
- Weapons & Ammunition
- Target version
- 1.1.0
- Reported
- 29 Sep 2026
- Last updated
- 9 Oct 2026
#64
TFC SF
· Updated 8 Oct 2026
Cannot Load Texture ..
Cannot Load Texture ..
load in ACE Arsenal first error that pops up
- Version / Build
- BETA Unreleased
- Asset / Component
- Unknown
- Environment
- Single Player
- Impact
- Minor
- Frequency
- Every time
- Target version
- 1.2.0
- Reported
- 8 Oct 2026
- Last updated
- 8 Oct 2026
#66
TFC SF
· Updated 8 Oct 2026
Operator CIV clothing
Operator CIV clothing
Keep or Replace? Lots of issues replated to Textures and Camos
- Version / Build
- BETA Unreleased
- Asset / Component
- the 3 type of CIV clothing
- Environment
- Single Player
- Impact
- Cosmetic
- Frequency
- Every time
- Target version
- 1.1.0
- Reported
- 8 Oct 2026
- Last updated
- 8 Oct 2026
#63
TFC CA
· Updated 6 Oct 2026
MSVS Extended Cab Arid Is Green
MSVS Extended Cab Arid Is Green
Spawning the MSVS Extended Cab Arid spawns a green variant.
- Version / Build
- 1.0.0
- Asset / Component
- MSVS
- Environment
- Single Player
- Impact
- Cosmetic
- Frequency
- Every time
- Reported
- 6 Oct 2026
- Last updated
- 6 Oct 2026
#60
TFC CA
· Updated 2 Oct 2026
AHSVS needs Damage textures
AHSVS needs Damage textures
AHSVS needs Damage textures
- Version / Build
- 1.0.0
- Asset / Component
- AHSVS
- Environment
- Multiplayer
- Impact
- Cosmetic
- Frequency
- Every time
- Reported
- 2 Oct 2026
- Last updated
- 2 Oct 2026
#56
TFC RCAF
· Updated 30 Sep 2026
CH-146 FRY system is not working
CH-146 FRY system is not working
CH146 FRY system is not showing when selected - it seems to appear far below.
- Version / Build
- 1.0.0
- Asset / Component
- CH-146
- Environment
- Multiplayer
- Impact
- Gameplay Affecting
- Frequency
- Every time
- Target version
- 1.1.1
- Reported
- 30 Sep 2026
- Last updated
- 30 Sep 2026
#16
TFC CA
· Updated 30 Sep 2026
[BUG] TFC PARKA CADPAT Shadow Issue
[BUG] TFC PARKA CADPAT Shadow Issue
LEGACY GITHUB IMPORT
- Target version
- 1.1.1
- Reported
- 29 Sep 2026
- Last updated
- 30 Sep 2026
#43
TFC CA
· Updated 30 Sep 2026
[BUG] ACSV + variants - Starson
[BUG] ACSV + variants - Starson
LEGACY GITHUB IMPORT
- Target version
- 1.1.1
- Reported
- 29 Sep 2026
- Last updated
- 30 Sep 2026
#12
TFC CA
· Updated 30 Sep 2026
[BUG] SordSCS vests and the Medbag clip into the camera
[BUG] SordSCS vests and the Medbag clip into the camera
LEGACY GITHUB IMPORT
- Target version
- 1.1.1
- Reported
- 29 Sep 2026
- Last updated
- 30 Sep 2026
#32
TFC CA
· Updated 30 Sep 2026
[BUG] OTW AR
[BUG] OTW AR
LEGACY GITHUB IMPORT
- Target version
- 1.1.1
- Reported
- 29 Sep 2026
- Last updated
- 30 Sep 2026
#33
TFC CA
· Updated 30 Sep 2026
[BUG] Tunic Insig clipping (Top)
[BUG] Tunic Insig clipping (Top)
LEGACY GITHUB IMPORT
- Target version
- 1.1.1
- Reported
- 29 Sep 2026
- Last updated
- 30 Sep 2026
#34
TFC CA
· Updated 30 Sep 2026
[BUG] OTW Insig
[BUG] OTW Insig
LEGACY GITHUB IMPORT
- Target version
- 1.1.1
- Reported
- 29 Sep 2026
- Last updated
- 30 Sep 2026
#50
TFC RCAF
· Updated 29 Sep 2026
[BUG] Add airdrop access to C130 and C17
[BUG] Add airdrop access to C130 and C17
LEGACY GITHUB IMPORT
- Reported
- 29 Sep 2026
- Last updated
- 29 Sep 2026
#47
TFC CA
· Updated 29 Sep 2026
[BUG] Common to All TFC Vehicles - Starson
[BUG] Common to All TFC Vehicles - Starson
LEGACY GITHUB IMPORT
- Reported
- 29 Sep 2026
- Last updated
- 29 Sep 2026
#46
TFC CA
· Updated 29 Sep 2026
[BUG] CV90 - Starson
[BUG] CV90 - Starson
LEGACY GITHUB IMPORT
- Reported
- 29 Sep 2026
- Last updated
- 29 Sep 2026
#42
TFC CA
· Updated 29 Sep 2026
[BUG] TAPV - Starson
[BUG] TAPV - Starson
LEGACY GITHUB IMPORT
- Reported
- 29 Sep 2026
- Last updated
- 29 Sep 2026
#41
TFC CA
· Updated 29 Sep 2026
[BUG] LUVW - Starson
[BUG] LUVW - Starson
LEGACY GITHUB IMPORT
- Reported
- 29 Sep 2026
- Last updated
- 29 Sep 2026
#37
TFC CA
· Updated 29 Sep 2026
[BUG] CV-90 unload under vehicle
[BUG] CV-90 unload under vehicle
LEGACY GITHUB IMPORT
- Reported
- 29 Sep 2026
- Last updated
- 29 Sep 2026
#40
TFC RCAF
· Updated 29 Sep 2026
[BUG] Globemaster - Starson
[BUG] Globemaster - Starson
LEGACY GITHUB IMPORT
- Reported
- 29 Sep 2026
- Last updated
- 29 Sep 2026
#39
TFC RCAF
· Updated 29 Sep 2026
[BUG] Apache Take Off
[BUG] Apache Take Off
LEGACY GITHUB IMPORT
- Reported
- 29 Sep 2026
- Last updated
- 29 Sep 2026
#38
TFC RCAF
· Updated 29 Sep 2026
[BUG] APACHE PNVS
[BUG] APACHE PNVS
LEGACY GITHUB IMPORT
- Reported
- 29 Sep 2026
- Last updated
- 29 Sep 2026
#36
TFC RCAF
· Updated 29 Sep 2026
[BUG] Pilot/CoPilot Hud visible when sitting in the passenger side in the air
[BUG] Pilot/CoPilot Hud visible when sitting in the passenger side in the air
LEGACY GITHUB IMPORT
- Reported
- 29 Sep 2026
- Last updated
- 29 Sep 2026
#19
TFC CORE
· Updated 29 Sep 2026
[BUG] Elcan Spectre - Thumb texture when looking downwards while using top iron sights.
[BUG] Elcan Spectre - Thumb texture when looking downwards while using top iron sights.
LEGACY GITHUB IMPORT
- Reported
- 29 Sep 2026
- Last updated
- 29 Sep 2026
#21
TFC CA
· Updated 29 Sep 2026
[BUG] MRZR M2 Variant - Ammo Box shadow is not attached to the rest of the the shadow model.
[BUG] MRZR M2 Variant - Ammo Box shadow is not attached to the rest of the the shadow model.
LEGACY GITHUB IMPORT
- Reported
- 29 Sep 2026
- Last updated
- 29 Sep 2026
#22
TFC RCAF
· Updated 29 Sep 2026
[BUG] IHADDS Helmet reflector extremely bright in DTV
[BUG] IHADDS Helmet reflector extremely bright in DTV
LEGACY GITHUB IMPORT
- Reported
- 29 Sep 2026
- Last updated
- 29 Sep 2026
#15
TFC CA
· Updated 29 Sep 2026
[BUG] Chev LTV is not placed where you click in Zeus
[BUG] Chev LTV is not placed where you click in Zeus
LEGACY GITHUB IMPORT
- Reported
- 29 Sep 2026
- Last updated
- 29 Sep 2026
#10
TFC RCAF
· Updated 29 Sep 2026
[BUG] F35 laser was on even though laser spot tracker was disabled
[BUG] F35 laser was on even though laser spot tracker was disabled
LEGACY GITHUB IMPORT
- Reported
- 29 Sep 2026
- Last updated
- 29 Sep 2026